Documentation - Fusionator General The fusionators get their settings from the main database and also from the region dispatcher. The region dispatcher send the language settings to the fusionator and also if, or if not the job limits are used. All other settings incl. the receipts are comming from the main database. With that solution the fusionator can learn new receipts without you need to replace it. In the future, all fusionators also will get the language settings from the database, so they can handle the request of each person a lot better. From version 2.3 on all receipts and ingredients will base on the world- and languagesettings in the HUD. Please do NOT change the name and the description of the fusionator, otherwise the fusionator don't get the configuration from the database and will not work anymore.
Modifications Invisible in the front of the fusionator, there is a little poseball. All animations are set on that ball. If a pose does not fit your place, feel free to move the ball. (Modify ==> Modify linked parts) With that solution it is quite simple to use your own objects as a NLS Fusionator. Just place the poseball in front of them, link it as the root-prim and please do not change it's name or description. The only script (copy) you have to place in your own object isfor displaying the ingredients, error messages andall other informations above the fusionator.
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Last Updated on Friday, 02 July 2010 10:05 |