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Further Plans for NLS 2

I want to give you here a look inside my list of ideas. That ideas are coming from the NLS-Team, or a proposal of any user. So if you have an idea, please tell us.

I reorder this list a little. Now it will reflect my working order. New products and things at the end are not in a special working order. They will come in between ;-)

 

 

Updating all Spawners (15th of October 2011)

Every single spawner should be available as a normal and a LowPrim version. Also I want to make them in every NLS known language.

 

 

Creatures

It is a wish for a long time right now, that not only humans can use NLS, also other creatures should be able to use it. Now I want to finish this in the HUD and you can select your kind of creature with your caste / job. In the first step there will be human, Elve, Vampire, Werwolve and Animals. For every creature there will be a own list what it can eat and what it can not tolerate.

 

 

Diseases

Right now all diseases are known in german language ... they should be available in every NLS known language, so everyone can understand it. For this I have to prepare the Health Server and also the HUD. Some diseases will be infectious (right now, they are not!).

In a next step I want to add symptoms to each disease, so that the HUD only will tell you those until you visit a healer for a diagnosis.

 

 

Fusionatoren v2.5

I want to make my update of all the fusionators a little bigger once again. Right now they only should be compatible to every world and NLS known language. The team decided that they should be able to use tools finally. 

 

 

Internal Things

For the most of you not very interesting, but for us and a working NLS very important are some internal adjustments. This particulary include the master servers. Right now they are only a single box with EVERY single object in the inventory. They should be seperated by language. That should make them faster again and also easier to clarity (right now there are 250 objects in a single box).

Unfortunately I have to recode a script within SL and also I have to recode the database connection ...

 


After this point I only list further ideas. They have no special order right now and will come in between ...

 

 

planed products

  • Cabbage
  • new Herbs
  • Mushroom
  • Tabacco / Kanda
  • More things for Tailors

 

planed Skills

  • Poisons
  • Jobs will get skills, so it is possible for everyone to learn every job.
  • Animals will learn to move
  • Animas will learn to fight
  • Creatures will be added, so you can play a Vampire, Elf, Werwolve, ... with advantages and disadvantages

 

 

planed Objects

  • Moneyboxes to save your money and make it a little harder for thiefs. The money within the box is not available from the wallet. It really is in the box.
  • Bank The bank is the saves possibility to save your money from thiefs. But for that safety the bank will take a percental charge. There can only be one bank per SIM and it also can used for automatic payment of earnings and guerdon.

Donation Box Everyone can put money in it, but only the owner can get it.

Last Updated on Wednesday, 28 September 2011 15:44
 

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