Documentation - Spawner The Spawners are responsible for the raw materials. You can collect, milk, scythe and more with them. There are no settings at the spawners themself, all settings are done by the main database and the region dispatcher. There is no possibility to modify the spawners or use other objects as a spawner. The Spawners get all configurations (including the way to display the animation) from the database. Those settings are made exactly for this one objects and would not look good at another object. This restrictions are made, caused by the cheating in the past (NLS1). Please do NOT change the name and description of the spawners. Both are needed to get the configuration from the main database. If you change them, the spawner will not work anymore! ClimatesNLS knows some different climate, they define the plants growing in the region. All final products can of course can be produced in every climate. Hiere a little list of the important differences. | | Subpolar | Moderate
| Tropes
| Desert
| Baziteeblätter
| | X
| | | | Blackwinebohne | | | X
| | Cacaobush
| | | X | | Dattelstaude
| | | | X
| Honig
| | X
| X
| | Ka-la-na Trauben
| | X
| X
| | Larma
| | X
| | | Olivenzweig
| | | X
| X
| Rambeere
| | X
| | | Rence
| X
| X
| X
| | Sa-tarna Korn
| X
| X
| X
| X
| Salzkorn
| | | | X
| Sul
| X
| X
| | | Torian Cherry
| | X
| X
| | Zuckerrohr
| | | X
| X |
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Last Updated on Saturday, 10 July 2010 01:55 |